![]() Here are resources that I frequently use: SwiftUI is so far the easiest way to create both macOS and iOS apps. The process of making gets a lot easier and more fun. The macOS development has evolved a lot since the beginning, from Objective C to Swift, from Storyboard to SwiftUI. I don’t intend to invent brand-new user interfaces, which will save my users’ time from learning new things. For example, if you want to design a Zoom In/Out functionality on an image editing app, you can search “Figma UX” or “Canva UX” on Google Images, and see how they design it. The iteration cycle is shorter in this way.Īnother trick of mine is to see how other well-designed apps solve UX problems. If you are a user of this app you are building, you will instinctively know which part of the user interface you like, and which part you hate. Iterate the design options, until you settle on one designīut we don’t have Figma! You can design with good old paper and pencil, you know? Draw a few options, show your potential users and ask for feedback.After working with many design professionals, I learned the design process: Like many engineers, I had no confidence in designing the UX myself. Apple Developer Program annual fee $99 (Do you know you can build many apps with the same $99?). #IWRITE APPLE DOWNLOAD#Download Xcode (Download from App Store for free).MacBook (Regular MacBook, Air, Pro… it does not matter).Prerequisites - What you need before you start So watching for the upfront cost is a must. You take a leap of faith and build it, and don’t know whether it will take off. I know building an app can be very time-consuming. I’m sharing a playbook that enabled me to build an app and publish it within days.Īll the tools I recommend below are pretty efficient, either free or low-cost. Have an app idea on MacOS, but no idea where to start? This is the article. Efficient Steps and Cheap Tools to Build An App From An Idea to Distribution ![]()
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